Вот все книги серии "Graphics Gems" - по-моему их всего 5 было.
Andrew S. Glassner, "Graphics Gems I"
Morgan Kaufmann | ISBN 0122861663 | 1990 Year | PDF | 5,39 Mb | 864 Pages
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
David Kirk, "Graphics Gems III"
Morgan Kaufmann | ISBN 0124096735 | 1994 Year | PDF | 4,46 Mb | 631 Pages
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.
Key Features
* Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III
* Features all new graphics gems
* Explains techniques for making computer graphics implementations more efficient
* Emphasizes physically based modeling, rendering, radiosity, and ray tracing
* Presents techniques for making computer graphics implementations more efficient
Paul Heckbert, "Graphics Gems IV"
Morgan Kaufmann | ISBN 0123361559 | 1994 Year | PDF | 66 Mb | 575 Pages
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations.
Alan W. Paeth, "Graphics Gems V"
Morgan Kaufmann | ISBN 0125434553 | 1995 Year | DjVu | 4,95 Mb | 438 Pages
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
Key Features
* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field
* Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming
* Includes gems covering ellipses, splines, Bezier curves, and ray tracing
Спасибо, конечно, но речь то о том как программировать современные GPU - графические
процессоры сиречь. Оччень закрытая, кстати, информация. Хотя без вышеупомянутых пяти книг уразуметь GPU сложно.
ЗЫ. Может кто-то вытащит/вытащил доку по ATI из их SDK = 340Mb? Шибко интересует
тема GPGPU на последних ATIшных картах.
В осле висит GPU Gems 2, 178 Mb. 99% уверенности, что опять фэйк. Если нет в осле то даже не понятно, есть ли в сети вообще.
[EDIT]: Да, фэйк. проверил частично загруженный файл, там строки вроде "InstalShield" и "Disk 1" - это не PDF а инсталлятор. Не качайте.